
NeoGeo Pocket Color
The Neo Geo Pocket Color (NGPC) is a 16-Bit handheld colour gaming system developed by SNK (Shin-Nihon Kikaku) that was in retail for the period of August 6, 1999 to April 15, 2000. It was designed to be a direct competitor to the Gameboy Color (GBC) but its ill fate was largely due to the bankruptcy of SNK.
Although technically superior to the GBC the classy console sported some unique features like a calendar and horoscope not seen before on a handheld and with a lower price for investment the brief time it was on sale never garnered much attention from the main market.
Unfortunately this was very bad for SNK. In a time when their image was looking outdated and the state of their finaces coupled with some bad management and the Pokemon craze meant the system did not get the exposure it needed nor did it spark any kind of major battle for the handheld market and became SNK's last console.
The history of the NGPC is tied to the mis-fortunes of SNK itself that described in a summarised way does not do the company and the console justice.
Approx 1 year prior SNK concluded it had an opportunity to take a share of the handheld market which was still totally dominated by Nintendo. The ageing Gameboy was almost 10 years old.
The first iteration of SNK's handheld was the Neo Geo Pocket (NGP) - a monochrome handheld. This version of the hardware never made it outside of Japan and Hong Kong where sales were slow but there had been some significant game releases.
Nintendo released the (then) new Gameboy Colour (GBC) and SNKs competitor system quickly looked dated. The system literally had colour added to it. The new 'color' version would play all the monochrome games no doubt appeasing all those who had invested in the monochrome version.
For fans of SNK (who had a cult followings in the arcade and home) it was a much welcomed-for piece of kit. The chance to play SNK’s games in a handheld fashion was something always thought of.
The Neo Geo Pocket Color console was originally released in March 1999 in 8 different colours (6 initially) and became available worldwide.
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The specifications were impressive (somewhat comparable to a Mega Drive) meaning that ports of Neo Geo games could be done without sacrificing the gameplay too much. In addition a much improved method of control using a micro-stick D-pad was used. Coupled with that the superb quality of the screen and the longevity of 40 hours from a set of batteries the unit was something a revolution in a handheld.
Software was equally impressive and undeniably of very high quality. Games like Metal Slug and King of the Fighters, although basic in their presentation were all as much playable as their big- daddy NeoGeo counterparts. Other games such as Fatal Fury and Samurai Spirits (Samurai Showdown) had their graphics redrawn to make them standout against on the small screen.
[shot]
The price of the unit was lower and Software prices ranged from £10 to £25 and even the packaging was superior.
performance
In Japan it was released in March 1999 and never sold well after the short time between the releases of the mono version and the introduction of the Wonderswan.
In the US the system was released in June and then launched in August of 1999(!) for a price of $69.95. After the Barone's were stripped of their control of the US offices (for generally being crap) a major campaign for the Christmas of '99 improved sales of the system through it being on sale in major retail stores such as Toys R Us and being advertised on TV. Some games did not see releases here thus impacting the software catalogue although they did in Europe. Games such as Cotton and Faselei are sought after.
In Europe the system also became somewhat successful in the UK. It was initially on sale for the price of £60 even having its own section in stores of Game and advertised in gaming magazines but this was very short lived.
In June 2000 Aruze, the holding company of SNK, announced it was closing all of its US and European offices and thus the system was dropped deemed to be a commercial failure. This was the result of the Aruze buy out and the remaining stock was purchased back for re-selling in Asian (Japan) markets where the system would be continued to be supported. Later the recalled stock from the US appeared in packages that typically included 6 games without their packaging. These can still be found today.
SNK then had a turbulent few years to say the least. Aruze (a producer of Pachinko machines) did little to support SNK's video game business. It developed Pachi-Slot machines based upon popular SNK franchises. The original founder Eikichi Kawasaki left the company, along with other executives, to found the entertainment company Brezzasoft.
2001 saw the company filing for bankruptcy and selling the intellectual property rights for most of the SNK franchises to BrezzaSoft and SNK Corporation officially ceases to be.
In 2002 Eikichi Kawasaki founds a new holding company by the name of Playmore and reacquires SNK's property. A year later Eikichi Kawasaki finally reacquires the name "SNK" and the company name is then changed from Playmore Corp. to SNK Playmore Corp. They continue to develop games for modern systems and the arcades.
Overall It is difficult to see where (and when) the system really had a chance. There were probably two main reasons whilst the NGPC never took off. Whilst a technically superior and prices much easier on the wallet the software catalogue was not big enough to attract enough gamers. SNK was a very cult market; more about the hardcore than the kids- the main component of the handheld market. SNK had a cult following thanks to its successes mostly in the arcades. The Neo Geo [consoles] had historically proved too expensive to become massively popular against the likes of the Mega Drive and the SNES. Compared to the Gameboy brand it was relatively unknown.
Company issues were the other major factor. The Barone family, heads of SNK in the US and Europe and known for their poor organisation did little to develop relationships with third party developers - a critical component to the success of any console history has shown. Whilst there was attempts to later rectify these problems the bankruptcy halted the improvements.
Today, the NGPC has a cult following created mainly around the high quality of software produced. This also includes those who either do not want to be seen playing a Gameboy, fans of SNK or both.
Availability is good but waning. Hardware prices are relatively low and It still regularly appears in the windows of Gamestation (in the UK at least) with some great package deals for around £30. Software prices vary somewhat as titles are more collectible than others.
The average gamer would find it tricky to locate some of the better games outside of ebay unless they knew a few more specialist places. Places such as Play-Asia still have games available to buy.
Overall the unit is robust and very neat. It is fairly light and sturdy and will withstand a good few bumps should they happen. It is held horizontally and fits very well in the hand.
The physical dimensions are Height 80mm x Width 130mm x Depth 28mm. There was a slimmer version released that was 125 x 73 x 27mm, some 13% smaller than the original Neo Geo Pocket Color. There are very small holes in the bottom-right corner of the unit for attaching a strap.
The screen is impressive especially for the time. It is a 146 colour (almost triple that of the GBC) reflective TFT screen liquid crystal display measuring 68mm wide / 2.7 inches. Although you need to be near a light source the display is extremely sharp and bright.
Instead of a usual D-pad controller the NGPC has a micro stick which allows for less rigid controlling. It also makes a satisfying click sound when used.
Some games such as Crush Roller came with a joystick adaptor which fit on the stick which helped with more sharper angles for ease of play. There are 2 main buttons for gameplay, A and B and an Option button which usually acts as a pause in most games.
Cartridges fit snugly into the back with no risk of them falling out and there are no protrusions.
An Ext port is a serial port that allows for link up for multi-gaming and connection to other consoles.
Sound from the internal speaker is very clear. There is a standard 3.5mm headphone socket with adjustable volume which gives superb clarity but there is some noise that can be heard from the internal workings of the unit.
When the battery life is near empty the power light will flash and a warning to that effect will appear on screen. A DC adaptor can be used if you want to save on batteries. Most games will have battery backup and a standard CR2032 (or CMOS battery or Coin Cell) is also used for storing saves.
CPU |
Toshiba TLCS900H 16-Bit @ 6.144 MHz |
RAM |
12K for 900H |
ROM |
64kbit Boot ROM |
RESOLUTION |
160x152 |
COLOURS |
16 Palettes per plane, 48 palettes |
SPRITES |
64 sprites per frame |
SCROLLING |
2 scrolling planes |
SOUND |
Z80 @ 3.072 MHz |
COMMS |
SIO 1 Channel 19200 bps, 5-Pin serial port |
STORAGE |
Cartridge 16-Mbit (2MB) Max with 4-16Mbit flash memory |
POWER |
20 Hours with 2 x AA Batteries |
When powered on the boot ROM displays an animated intro to form the Neo Geo Pocket Color logo with a jingle. This appears whether a game is inserted or not but can be skipped by pressing a button.
Boot Sequence Shots
With no game inserted the system will go to the Pocket Menu. From here the built in functions can be accessed. These are:
Calendar - The most simple of calendars.
World Time - Select the time out of 12 world locations relative to your current time.
Alarm - Set an alarm. The unit will beep with the logo on the screen with a little critter dancing on the bottom.
Horoscope - After inputting your date of birth you will be given a goofy little report based on Money, Health, Romance and General. Each will be ranked out of 5 stars.
Setting - takes you through setting standard system options.
Language: English or Japanese
Set color for mono games: black and white, red, green, blue, classic
Set date and time. (The current time is displayed in the bottom right)
Accessories
Some official accessories were available for a short period of time.
Link Up Lead - connect x2 units together for multi-player games.
DC Adaptor - play the unit from the mains. Some 3rd party/compatible ones were also available.
Dreamcast Link Up Lead - For compatibility with games on Sega's console. Several fighting games utilised this connectivity. See games for more details.
Carry case - with the NGPC logo embodied in.
Hand Strap - for hooking your unit around your wrist.
Wireless Link Device - only available in Japan. It allowed multi-play wirelessly.
Flash Kit (unofficial) - whilst not an official device it did allow for the flashing of ROMs from a PC.
Worm Light (unofficial) - Adds light to the screen when playing in dark conditions. Quite rare.
An MP3 player was planned but never released due to the withdraw of the console.
A commonly stated reason for the love for the console lies in the high standard of games for the system.
Whilst the games library was relatively small those that ventured usually found AAA quality titles some of which were quite unique. There were games of multiple genres; RPG, action and shooter though there were many One-on-one beat 'em ups and puzzle games.
Reviews at the time were very favourable indeed praising many games for the depth of gameplay even though they were handheld titles.
As a sidenote, the packaging for the games was excellent. Cartridges came in rigid plastic cases akin to the big daddy Neo Geo cartridges that cost hundreds and then a separate plastic case for the cartridge along with any adaptors that were needed. Later the main plastic case was replaced with card versions much to the anger of the Japanese heads at SNK!
All mono games (NGP) work on the colour console and about 98% of the colour software works on the mono console and most have a save feature. There is no region lock-out so games that are not text intensive can be imported (unless you can read Japanese of course).
For new development there is a website dedicated to developing homebrew games.
The majority of games on the NGPC were from SNK and they were praised for their superb quality. There was original games based upon the big name franchisees such as King Of the Fighters, Metal Slug and Samurai Showdown. For these beat em' ups the style of the stick benefitted players with more precise controlling.
SNK Vs Capcom: Match of the Millennium featured a massive 26 fighters to brawl with and the classic gameplay (for which made the title) was perfectly intact. SNK Vs Capcom: Card Fighters Clash is sometimes cited as the killer app the machine could have had. Players had to collect cards with characters from both companies games build decks and play them. Cards could be attack cards, defend cards or action cards. This was often described as simple and highly addictive but became a massively overlooked title.
Dark Arms was an action game confused for an RPG for being presented in the vein of Zelda. Set in a world of spooky horror players must negotiate mazes, crypts, vaults, haunted villages and scary circuses in order to reveal the true intention of 'The Master'.
SNK tried to encourage third party developers to make games but few were interested because of the small user base. As part of an alliance with Sega, Sonic The Hedgehog: Pocket Adventure was released and the second time Sonic appeared on a non-Sega console. This was an original adventure easily the best handheld Sonic game (at the time) and not a straight port of a Mega Drive title though it can be described as a medley of elements from all the Sonic games (mostly Sonic 2). Check out the feature to the game for more info.
Another part of this alliance was the marriage between the NGPC and the Dreamcast via link up. Games that featured this option include King of Fighters R-2 (links with King of Fighters '99 Dream Match and King of Fighters Evolution), SNK vs Capcom - Match of the Millennium (links with Capcom vs SNK 2), SNK vs Capcom - Card Fighters' Clash (links with King of Fighters Evolution), SNK vs Capcom - Card Fighters' Clash Expand Edition (links with Capcom vs SNK 2) and Cool Cool Jam (links with Cool Cool Toon). The link (usually) meant that players could build up their characters stats on the portable game and then upload them to the Dreamcast and continue playing. Unfortunately very few gamers took advantage of this feature.
From Success came a version of 2D shooter series Cotton (Fantastic Night Dreams). Whilst not as frantic as the larger console versions fans still appreciated the addition to the series as it recreated the gameplay well. It was also a good title for beginners of the genre.
Because of the limited availability some titles were rare and have become highly collectible such as the much lorded tactical (turn based combat) game Faselei! from Sacnoth, one of the most technically impressive games was never released in the US making the European version the only English translation.
Sports games are a plenty with Neo Turf Masters, Baseball Stars and Cool Borders to name but a few. Equally puzzle games with Shanghai Mini (Mah Jong) and a pocket version of Puzzle Bobble Mini (Bust A Move).
If investigating the software library and it seems the amount of official games is limiting then there are plenty of public ROMS available.
A selection of some of the games on the system.
More will be added soon...
NeoGeoPocketPower
A website dedicated to the handheld with reviews, secrets and
NGPC @ Vidgame.net
Summary information and some photographs
http://www.vidgame.net/SNK/NGPC.htmlNGPC @ Handheld Classics
A superb article describing the machine in detail.
http://www.pocketgamer.co.uk/r/Various/Handheld+Classics/feature.asp?c=6536
NeoGeoPocket Devr's
A website with plenty of information regarding the development for the NGPC. There are plenty of demo's and applications to download.
Neo-Geo.com
For all things Neo Geo. Still has active forums and master lists for NGPC.
History of SNK @ Gamespot
A brilliantly detailed article about the history of SNK.
http://uk.gamespot.com/features/6089278/p-1.html
SNK Playmore Official Website (US)
http://www.snkplaymoreusa.com/
SNK Playmore Official Website (Jap)
Emulation of the NGPC is incomplete and there has been not much development in the last few years. There exists emulators for various platforms that can play commercial games fairly well though all have some compatibility issues. Some of the more popular are detailed below.
PC emulators are all windows based and run with DirectX. For good speed emulation a Pentium 3 class CPU should suffice.
Neo Pop
Probably the best windows emulator that has appeared on other platforms.
Homepage: http://neopop.emuxhaven.net
A Dreamcast version can be downloaded from http://www.dcemulation.com/dcemu-neopocett.htm
Koyote
A reasonably complete emulator of the system. Some versions do not offer sound. This emulator has many more options. For example with the graphics processing. It also includes some preliminary support for Netplay.
You can download this from http://www.zophar.net/ngpocket/koyote.html
Neo Pocott
A now discontinued emulator. It has less compatibility but covers all the basics. It has appeared on numerous platforms including Apple Mac, Linux and Dreamcast.
Homepage: http://neopocott.emuunlim.com/
Related:
Sonic Pocket Adventure Feature
Personal Comments
The NGPC is a superb console and was ahead of its time. For me it was everything that I wanted in a handheld. To play some of SNK’s great games in the comfort of a handheld is great and coupled with the long battery life is an added bonus.
The dimness of the Gameboy screen (or GBC for that matter) always put me off I'm pretty sure the audio quality is better than the Gameboy Advance! The quality of the display on the NGCP still impresses as it is still better than the 1st gen Gameboy Advance and DS! Luckily I invested when it was more easily available with a few games. I have never read or heard anything bad about the NGPC.
The image of having a NGPC was somewhat less child-like. Sitting in the office with a Gameboy makes you look like a kid! I did loose it for several months at one point as a friend borrowed it and didn't want to give it back! He did later get one for him and his girlfriend.
I have Gameboy Advance and DS but my NGPC is my favourite because it is not one of them (if that makes sense) liking to break from the norm. It comes highly recommended especially if you want to stand out from the crowd but keep in mind getting the games can be tricky.