SPRING STADIUM ZONESATURN |
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Plenty of sharp instruments are the main danger in this zone. If there are holes in the
ground then move because spikes will rise fairly instantly. When you jump the spikes will
go back in. Balloons will give you that extra boost across the screen to keep you off the
floor. Some are in chains. Lone holes in the floor are trademarks of spear traps.
There are plenty of springs around but only some of them actually work.
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Act 1 |
Act 1 |
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Act 2 |
Act 2 |
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Act 3 - Robotnik |
Act 3 - Robotnik |
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Robotnik is fairly straight forward in this encounter. He travels around the board waving
two electrical plugs. He can only be damaged through a direct hit from the top.
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Sonic 3D Main Page
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Next Zone | Diamond Dust Zone
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